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Thank you for checking out Textures! In this manual you’ll find everything you need to better understand what’s inside Textures and how to use everything effectively.
Textures is an Audio Effect Rack housing several Resonators devices, along with Reverb, Grain Delays and a Saturator to easily create harmonic and colorful reverbs. Send ANY audio signal through Textures to get a very responsive, harmonic and warm space in your mix.
To start using Textures, unpack the .alp
file somewhere in your User Library, or in one of your custom folders in Live’s Browser. Then, depending on the type of scale (minor/major) and chord you’d like to use, drag one of the presets from the Browser onto a Return channel. Afterwards, use the Send knobs on any of the existing channels to feed audio into Textures.
Using Textures on an individial Audio / MIDI / Group channel is also an option, but note that there is no Dry / Wet control.
Every now and then SoundSuite’s devices receive updates. To check if you’re still on the latest version, right click Textures’ project folder and click Show in Finder/Explorer. Once the folder is revealed, double click the www-Check For Updates.url file.
Hover over any of Textures’ Macros to reveal information about their usage in Live’s Info View.
Pick one of the Textures presets, place it on a (Return) channel, and use the Macros in the following order:
Let’s start at the core, which is the Resonators Audio Effect Rack (highlighted in blue in the image below). This rack contains three Chains, each containing a single Resonators device. The settings on the three Resonators devices are almost identical, except for the Root Note, which are set to different octaves, and the Filter Frequency, which is slightly higher in the “Mid” and “High” chains.
Textures itself is an Audio Effect Rack, consisting of several more layers of Audio Effects Racks. The audio passes through racks and chains (although the chains inside the child Racks run in parallel):
Textures (Audio Effect Rack)
As you can see in the image of Textures that is shown on the left, the Reso Root Key Macro shows the root note of the Resonators device on that is located on the “Low” Chain. The same applies to the Reso BP Filter Macro.
Here are some questions and answers that help to better understand how I “programmed” the Macros:
The signal that comes out of the Resonators first passes through another Audio Effect Rack with Grain Delays, before going through a Reverb and Saturator. Unless the “Shimmer Send” and “Drone Dry/Wet” Macros of Textures are opened, the output of the Resonators goes straight to the Reverb and Saturator.
The Grain Delays Audio Effect Rack consists of three Chains, of which the first is the Dry, which has no effects on it. The second chain is Shimmer, which houses a Utility device of which the Gain parameter serves as a Send, controlling how much of the Dry signal is being fed into the Grain Delay. The “Shimmer Send” Macro of Textures is mapped to this Gain parameter.
The Drone Chain can only be heard when moving the Chain Selector, which is controlled by the “Drone Dry/Wet” Macro in Textures. Similarly to the Resonators Audio Effect Rack, the Chain Selector would in this case make more sense if it doesn’t display a generic numeric value, but rather a percentage like any other Dry/Wet knob. For that reason a Utility device was used to get ahold of a dummy parameter that outputs a percentage (the Width parameter). The dummy parameter was assigned to Macro 5, before Macro 7, so it outputs a percentage to the parent Macro of the “Audio Effects” Audio Effect Rack, and in turn; Textures.
Once the signal has passed through the Grain Delays Audio Effect Rack, it reaches the Reverb. The Dry/Wet is set to 100%, and the only parameters that are affected by the “Reverb Decay” Macro in Textures is the Decay Time and the Frequency of the Input Processing LP Filter. The result is that the longer the decay, the darker the reverb will sound.
Finally the audio signal goes through a Saturator. The Drive and Output parameters have both been mapped to the same Macro, to make sure the Output lowers when the Drive increases, keeping the signal at the same loudness and only adding distortion, rather than making the signal louder. The Dry/Wet parameter of the Saturator is mapped to Macro 4, whereas the Drive and Output parameters are mapped to Macro 8. This is done for the following two reasons:
V1.1 (October 3, 2019)
V1.0 (March 28, 2018)